Bunker and Hidden Cache Codes: 0330 and 0008
The two derived MW4 Stranded codes — 0330 for the farmland bunker behind the Logistics sum puzzle, and 0008 for the island bunker that counts the river outposts.
The five shipping containers hand their codes to nearby notes. The two hidden bunkers make you work for them — these are Stranded's derived codes, where the note does not state the number but tells you how to build it. This page documents both derivations, the bunker locations and what waits inside.
0330 — The Farmland Bunker
Location: hidden in the farmland, around (631, 127). Code derivation: the sum of four numbers found across the Logistics outposts.
The farmland bunker's keypad wants the total of four numbers scattered across the map's Logistics outposts — the values documented by the community are 10, 20, 100 and 200, summing to the four-digit entry 0330. The derivation is the puzzle: nothing at the bunker tells you which outposts count, and the classification comes from reading the notes and signs at each location well enough to recognize a Logistics post when you clear one. Players who have been thorough on the outpost loop usually have the four numbers in their memory without realizing it; players who rushed will need to backtrack, which is the design's quiet revenge.
Inside, the bunker holds a crate with ten supplies and a note on the desk beside the radio — that note is worth the stop even beyond the loot, as it belongs to the mission's fifty-eight-note collectible set. The farmland setting means the approach is usually quiet; the bunker entrance itself is the hidden part, tucked into terrain that does not advertise itself. The map coordinates above and the community walkthrough videos are the reliable way to find the door on a first visit.
0008 — The Island Bunker
Location: hidden on the island, around (615, 169). Code derivation: the count of outposts along the river section of the map.
The island bunker's code is a count: the number of outposts standing along the river region, which community documentation puts at eight — entered as 0008. Like the farmland sum, this is a derivation that rewards players who actually cleared the country rather than sprinted the objectives: walk the river network, count what you fought, and the keypad's number is your battle log. The number is small and the entry format demands the leading zeros — players typing just "8" will meet a locked door and a lesson.
The bunker holds a crate with ten supplies. Its island position places it near the river container (6789 on the small island by the watchtower — a different island than this one, a distinction that has confused more than one sweep), and the combined stop of container-plus-bunker makes the river leg of the map one of the denser optional-loot runs in the mission.
Why the Derived Codes Matter
Design intent first: the two bunkers are where Stranded's lock system stops being a reading exercise and becomes a comprehension exercise. The container codes teach the rule — every lock has a note — and the bunker codes test whether you understood the country you were fighting through, because their "notes" are the outposts themselves. It is a small piece of design that respects the player, and it is the reason the bunker codes are the ones players ask about: copying 0330 from a list works, but deriving it from four outposts you personally cleared is the mission working as intended.
Practical value second: both bunkers feed the supply margin that higher difficulties demand, both contain notes toward the collectible count, and both sit on natural route legs rather than demanding true detours. The 0008 count in particular integrates with the outpost-clearing loop this wiki's walkthrough recommends anyway — by the time you are ready for the island bunker, you have almost certainly already done its math.
Finding the Doors
Both bunker entrances are genuinely hidden — terrain-tucked rather than signposted — and first-visit players reliably walk past them without the coordinates. The reliable finds: for the farmland bunker, approach from the open field side and look for the disturbed ground and hatch profile near the radio mast orientation; for the island bunker, circle the shoreline — the entrance faces the water on the side away from the approach path. The community's video walkthroughs show both doors plainly and are the fastest visual confirmation; this wiki's coordinates will put you within meters.
Two locks, two derivations, twenty supplies and two notes — the bunkers are optional in every mechanical sense and central in every experiential one. The code list page compresses them to two numbers; this page exists so those numbers mean something when you type them.
Guías relacionadas
How the Stranded Codes Work: The Note-Clue System
The clue system behind every MW4 Stranded keypad — how notes pair with locks, how the derived codes are built, and where each clue note sits on the map.
Shipping Container Codes: All Five Locks
The five MW4 Stranded shipping container codes — 8609, 0078, 0600, 1234 and 6789 — with exact locations, note clues and what each container holds.